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ambergrain

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A member registered Jan 02, 2018

Recent community posts

ver 8.2a win64 Tweaks ver 4.2.6

In very hard dungeon Cult ruins, game freezes on victory against miniboss encounter.

Other added dungeons do not have this behavior. Here are the error messages in the console. I expect the last one is the crucial one, but maybe thing went awry before.

SCRIPT ERROR: Invalid get index of type 'String' (on base: 'Dictionary').

          at: translate (res://tmp/modded_ch_statlist.gd:1842)

SCRIPT ERROR: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          at: translate (res://tmp/modded_class_slave.gd:1425)

SCRIPT ERROR: Invalid call. Nonexistent function 'find' in base 'Nil'.

          at: TextEncoder (<built-in>:553)

SCRIPT ERROR: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          at: showup (res://src/scenes/TextTooltipPanel.gd:34)

SCRIPT ERROR: Invalid get index of type 'String' (on base: 'Dictionary').

          at: translate (res://tmp/modded_ch_statlist.gd:1842)

SCRIPT ERROR: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          at: translate (res://tmp/modded_class_slave.gd:1425)

SCRIPT ERROR: Invalid get index of type 'String' (on base: 'Dictionary').

          at: translate (res://tmp/modded_ch_statlist.gd:1842)

SCRIPT ERROR: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          at: translate (res://tmp/modded_class_slave.gd:1425)

SCRIPT ERROR: Invalid get index of type 'String' (on base: 'Dictionary').

          at: translate (res://tmp/modded_ch_statlist.gd:1842)

SCRIPT ERROR: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          at: translate (res://tmp/modded_class_slave.gd:1425)

SCRIPT ERROR: Invalid get index of type 'String' (on base: 'Dictionary').

          at: translate (res://tmp/modded_ch_statlist.gd:1842)

SCRIPT ERROR: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          at: translate (res://tmp/modded_class_slave.gd:1425)

SCRIPT ERROR: Invalid get index of type 'String' (on base: 'Dictionary').

          at: translate (res://tmp/modded_ch_statlist.gd:1842)

SCRIPT ERROR: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          at: translate (res://tmp/modded_class_slave.gd:1425)

SCRIPT ERROR: Invalid get index of type 'String' (on base: 'Dictionary').

          at: translate (res://tmp/modded_ch_statlist.gd:1842)

SCRIPT ERROR: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          at: translate (res://tmp/modded_class_slave.gd:1425)

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '+'.

          at: get_rolled_diff (<built-in>:1480)

SCRIPT ERROR: Invalid operands 'Nil' and 'int' in operator '+'.

          at: roll_characters (<built-in>:1510)

SCRIPT ERROR: Unable to iterate on object of type 'Nil'.

          at: victory (res://gui_modules/Universal/Scripts/CombatV2Animated.gd:507)

There's a mod -part of the SfCRevamp - reduces the time by more than half.

120 turns or 30 days.

That was my initial assumption as well. But, it's new to version 8, and simple labels would be less confusing.

Look in the game folder. Find and open in a text editor this file:assets\data\Items.gd

Search for  spearadv

In the description of the spearadv find these two lines:

tags = ['recipe'],

slots = ['rhand','lhand','no_stack','enchantable']

Change them to:

tags = ['recipe','no_stack','enchantable'],

slots = ['rhand','lhand']

This should fix issues with new great spears but likely not ones you already have.

It's a bug. It doesn't seem to cause issues, so I guess just ignore until its fixed.

Occasionally, in Conquest, the Master must have some particular class to qualify for a particular dialog option.  The class is always one of the regular classes available by default or at one of the guilds. Note that some classes have one or several requirements to be able to buy them. And in this case the class is one of the classes available by default. 

And you downloaded the 32 bit game version?

What OS are you using?

What OS? What does the console or if you aren't using the console, the log file say?

Its a known issue for the past two versions and has been reported

(1 edit)

Right, unless you provide the proper responses, she will always run away. Her "good" route is easier.

You can remove traits but not add them. Soul stone which can be found as final treasure in Fire dungeon and very rarely in the Elf and Beastkin shops, can be used to remove traits. Positive Sex traits can be gained and negative ones lost during sexual encounters.

Look in the Option button in the main menu, Unselect this option

I agree that outside of their special scenes the unique characters seem bland. 

After the loan is paid off there is still the civil war arc and the forest and beasts arc, both of which require a lot of MC involvement with  several objectives.

Are you playing on Hard difficulty? If so only Growth can be upgraded.

Anyway they are timed, there is nothing you can do to trigger them.

I haven't counted the days, but it takes several days.

I have now played through this quest in 7.2a. I had no issues. Got the bracelet from the hideout and Aire gave up the location. I think IBGSLOAN is correct that the optimal path is to get the bracelet then talk to Aire. Don't talk to the mages. Convincing Aire to talk can be tricky, particularly if you raped after dealing with the lich. Worked in both modded and unmodded games.

I believe you need to start by talking to Zephyra. The next time I do it I'll pay closer attention.

I found it. It is part of particularly tricky quest that can end in the removal of Zephyra from the game. I completed the quest and retained Zephyra and the bowl but I'm not confident that I could it again. That is to say, I don't remember all of my response and which ones had meaning.

To see factors as numbers instead of words, in the first splash screen select OPTION in the menu then deselect this option.


This is fixed in the newest version. I haven't played it far enough to verify though.

Lilith isn't in the game yet

Try turning the audio off. Not at all sure that's the issue. The game is not finding some file apparently. Is this a game you started in 7.1c? You might try posting this in the Strive Discord bug channel.

The important error message: "An error occurred when trying to access the path.". The other errors happen  with every game exit as Godot is shutting down. When do the 'freezes' happen? The game takes a long time load for me and I'm not using any portrait pack.

This is a good idea. It didn't occur to me to equip it with a sword

There is a Holy Sword and a Holy Spear in the game, but they're not random encounters. Also Cali and Aire have special weapons, also not random. Cali's is only available in her "good" route. All of these are about the equivalent of top of the line weapons made with top tier materials.

What version are you using? I think this bug was fixed several versions ago.

The effect of the loyalty trainings have not changed. Low Timid factor will increase Obedience Drain. If you have recently captured a slave (they will have a handcuff icon under there portrait)  they will have increased Obedience Drain and will not gain Loyalty nor reduce Obedience Drain. Also Characters both Peons and Slaves with the Rebellious trait also gain Loyalty slowly and suffer higher Obedience Drain.

Are there any error message in the console of if you don't have that in the log file. The log files are found in  C:\Users\yourusername\AppData\Roaming\Strive for Power 2

Update to the latest version. This was fixed. Hmm, old saves might be an issue too.

You are correct. I wonder why I had that impression. Cali's heirloom sword and the holy sword are two handed, but they are special.

My suggestion for reincarnate is to have it do exactly what it says. Keep the no grave injury and low cost, BUT the reincarnated person is a new being, different race, adjusted max stats and keep classes. Might be a problem with unique characters. I've never used either of these spells though.

I have never bought or made adamantine or sold it for that matter. I get enough through disassembling found item and dungeon finds.  Same goes for dragon bone. Most of my high end tools are ancient bone and mithril. Not the top but more than good enough. It seems to me that both adamantine and dragon bone should be rare. Now I dungeon delve a lot. Later in the game I do 3 hard dungeon a day. Someone who has more slaves could do more.

 I rarely have more than 20 slaves,. A large number may be important to some players, but its not crucial to the game. also, its easy to mod in more rooms. There is already a mod for that.

Maverik says that in the next version only the Growth factor can be raised. So eventually it can be 6 for many slaves. But the other factor will remain the same as at birth. Gives an incentive to careful breeding and weeding.

All of the high tier weapons require two hands. It does make shields and the spell book seem useless.

The Oblivion potion is useless. It doesn't return experience points or allow new classes to cost less. Purely cosmetic, for those who don't like to see a sex toy with the knight class or vice versa.

The game is relatively easy to mod. This can allow players to tailor the game to their preferences while the developers focus on more basic game mechanics.

Remember, she is devoted to Ana. The MC marries Ana to prevent the guilds from killing her. At this point, only one marriage is allowed. Perhaps in the future....

After capturing the princess and bring her back there should be a meeting the next morning. I've never had Duncan tell me to wait a week. The quest line moves along after the meeting with little involvement from Duncan. If the princess is condemned to die then that happens quickly  like a day or two, not a week. 

Yes, there are few. Rouge and Assassin also give some additional choices in certain situations. I think there are some others. I don't get classes for the additional dialogue choices. Sometimes the additional choices give benefits that are worthwhile.

As it says it requires a specific class, well classes. Either knight or paladin will work.

You need to assign jobs. First though, for most resouces you need to build the mansion upgrade for that resource. Fish is the only one you have to start.